jueves, 14 de agosto de 2014

SSS Plastic Material

Hi everybody. Today I'm going to show you how to make a realistic plastic material like this:




Firstly, I recommend you to see this video tutorial about how to setup a SSS node in Cycles made by @pauljs75.

The overall setup of the yellow plastic is as follows:


I have used two SSS nodes to get my base SSS material. I have used the method explained in the video tutorial. The color of the SSS node is the base color of the shader. The color of the RGB node is the scattered color.



(I should have created a node group with this setup)

Also I have added a diffuse node to reduce the noise of my material.



Finally I have added some basic glossiness to my material



The red plastic is slightly different. Here you can see the node detail:





As the SSS materials are very noise, I strongly recommend you to use compositing and bilateral blur nodes to get a good render. You can find some video tutorials explaining this on CGCoockie:
I used it in my Funky Cube render in the begining of this article.

Bye





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